first novel begins halfway through a seeming marathon – you either hit the
ground running and stay on your feet or you’re toast.
When challenged with writing this preface, I did consider for a time using
it as a means of gentling the blow, of easing the shock of being dropped
from a great height into very deep water, right there on page one of Gardens
of the Moon. Some background, some history, some setting of the stage.
I’ve since mostly rejected the idea. Dammit, I don’t recall Frank Herbert
doing anything like that with Dune, and if any novel out there was a direct
inspiration in terms of structure, that was the one. I’m writing a history and
fictional or not, history has no real beginning point ; even the rise and fall
of civilizations are far more muddled on the front and back ends than many
people might think.
Gardens of the Moon’s bare bones first saw life in a role-playing game.
Its first draught was as a feature film co-written by the two creators of the
Malazan world, myself and Ian C. Esslemont ; a script that languished for
lack of interest (’we don’t do fantasy films because they suck. It’s a dead
genre. It involves costumes and costume dramas are as dead as Westerns’ –
all this before a whole slew of production companies shoved that truism in
their faces, all this long before Lord of the Rings hit the big screen).
And that was just it. We were there. We had the goods, we knew that
Adult Epic Fantasy was film’s last unexplored genre – we didn’t count
Willow, which only earned merit in our eyes for the crossroads scene ; the
rest of the stuff was for kids through and through. And all the other films
coming out in that genre were either B flicks or egregiously flawed in our
eyes (gods, what could have been done with Conan !). We wanted a Fantasy
version of The Lion in Winter, the one with O’Toole and Hepburn. Or The
Three Musketeers adaptation with Michael York, Oliver Reed, Raquel
Welch, Richard Chamberlain, etc, just add magic, mates. Our favourite
television production was Dennis Potter’s The Singing Detective, the
original one with Gambon and Malahyde. We wanted sophisticated shit,
you see. We were pushing Fantasy in that sizzling, scintillating context of
jaw-dropping admiration. We were, in other words, as ambitious as hell.
Probably, too, we weren’t ready. We didn’t quite have the stuff. Thinking
past our abilities, trapped in the lack of experience. The curse of the young.