
character creation
Adric, Aldo, Amosen, Andrel, Arden, Arlyn, Arquo,
Arvus, Ashlyn, Branon, Brace, Brance, Brena, Bricks,
Candra, Carissa, Carro, Casslyn, Cavelle, Clave,
Corille, Cross, Crowl, Cyrene, Daphnia, Drav, Edlun,
Emeline, Grine, Helles, Hix, Holtz, Kamelin, Kelyr,
Kobb, Kristov, Laudius, Lauria, Lenia, Lizete, Lorette,
Lucella, Lynthia, Mara, Milos, Morlan, Myre, Narcus,
Naria, Noggs, Odrienne, Orlan, Phin, Polonia, Quess,
Remira, Ring, Roethe, Sesereth, Sethla, Skannon,
Stavrul, Stev, Syra, Talitha, Tesslyn, Thena, Timoth,
Tocker, Una, Vaurin, Veleris, Veretta, Vestine, Vey,
Volette, Vond, Weaver, Wester, Zamira.
Ankhayat, Arran, Athanoch, Basran, Boden, Booker,
Bowman, Breakiron, Brogan, Clelland, Clermont,
Coleburn, Comber, Daava, Dalmore, Danfield,
Dunvil, Farros, Grine, Haig, Helker, Helles, Hellyers,
Jayan, Jeduin, Kardera, Karstas, Keel, Kessarin,
Kinclaith, Lomond, Maroden, Michter, Morriston,
Penderyn, Prichard, Rowan, Sevoy, Skelkallan,
Skora, Slane, Strangford, Strathmill, Templeton,
Tyrconnell, Vale, Walund, Welker.
Bell, Birch, Bricks, Bug, Chime, Coil, Cricket, Cross,
Crow, Echo, Flint, Frog, Frost, Grip, Gunner, Hammer,
Hook, Junker, Mist, Moon, Nail, Needle, Ogre, Pool,
Ring, Ruby, Silver, Skinner, Song, Spur, Tackle, Thistle,
Thorn, Tick-Tock, Twelves, Vixen, Whip, Wicker.
F: You're dedicated to an unseen power,
forgotten god, ancestor, etc.
G: You crave games of chance, betting
on sporting events, etc.
L: Expensive and/or ostentatious displays
of opulence.
O: You're devoted to a family, a cause,
a charity, etc.
P: Gratification from lovers, food, drink,
drugs, art, theater, etc.
S: You seek oblivion in the abuse of drugs,
drink to excess, getting beaten to a pulp in the
fighting pits, etc.
W: You experiment with strange essences,
consort with rogue spirits, observe bizarre rituals
or taboos, etc.
Man, Woman, Ambiguous, Concealed.
Affable, Athletic, Bony, Bright, Brooding, Calm, Chiseled, Cold, Dark, Delicate, Fair, Fierce, Grimy, Handsome,
Huge, Hunched, Languid, Lovely, Open, Plump, Rough, Sad, Scarred, Slim, Soft, Squat, Stern, Stout, Striking,
Twitchy, Weathered, Wiry, Worn.
Collared Shirt
Eel-skin Bodysuit
Fitted Dress
Fitted Leggings
Half-Cape
Heavy Cloak
Heavy Jacket
Hide & Furs
Hood & Veil
Hooded Cape
Hooded Coat
Knit Cap
Knit Sweater
Leathers
Long Coat
Long Scarf
Loose Silks
Mask & Robes
Rags & Tatters
Rough Tunic
Scavenged Uniform
Sharp Trousers
Short Cloak
Skirt & Blouse
Slim Jacket
Soft Boots
Suit & Tie
Suspenders
Tall Boots
Thick Greatcoat
Tricorn Hat
Vest or Waistcoat
Waxed Coat
Wide Belt
Work Boots
Work Trousers
1
Choose a playbook. Your playbook
represents your character’s
reputation in the underworld, their
special abilities, and how they advance.
2
Choose a heritage. Detail your
choice with a note about your
family life. For example, Skovlan: Ore
miners, now war refugees in Duskwall.
3
Choose a background. Detail
your choice with your specific
history. For example, Labor: Leviathan
hunter, mutineer.
4
Assign four action dots. No
action may begin with a rating
higher than 2 during character
creation. (After creation, action ratings
may advance up to 3. When you unlock
the Mastery advance for your crew, you
can advance actions up to rating 4.)
5
Choose a special ability. They’re in
the gray column in the middle of
the character sheet. If you can’t decide,
choose the first ability on the list. It’s
placed there as a good first option.
6
Choose a close friend and a
rival. Mark the one who is a
close friend, long-time ally, family
relation, or lover (the upward-pointing
triangle). Mark one who is a rival,
enemy, scorned lover, betrayed partner,
etc. (the downward-pointing triangle).
7
Choose your vice. Pick your
preferred type of vice, detail it with a
short description and indicate the name
and location of your vice purveyor.
8
Record your name, alias, and
look. Choose a name, an alias
(if you use one), and jot down a few
words to describe your look. Examples
are provided at right.
You have access to all of the items
on your character sheet. For each
operation, decide what your character’s
load will be. During the operation,
you may say that your character has
an item on hand by checking the box
for the item you want to use—up to a
number of items equal to your chosen
load. Your load also determines your
movement speed and conspicuousness:
- : Light. You’re faster, less
conspicuous; you blend in with citizens.
/ : Normal. You look like a
scoundrel, ready for trouble.
: Heavy. You’re slower. You
look like an operative on a mission.
- : Encumbered. You’re
overburdened and can’t do anything
except move very slowly.
Some special abilities (like the Cutter’s
M ability or a Demon’s incredible
strength) increase the load limits.
Some items count as two items for load
(they have two connected boxes). Items
in italics don’t count toward your load.
You don’t need to select specific items
now. Review your personal items and
the standard item descriptions provided
in this PDF.