Carcharodons: The Reaping Time explores the dark and thrilling narrative of the Carcharodons Astra, a Space Marine Chapter, as they confront treachery and rebellion on the mining colony of Zartak. Written by Robbie MacNiven, this gripping tale delves into themes of loyalty, survival, and the brutal realities of war in the Warhammer 40,000 universe. Readers will witness the Carcharodons’ relentless pursuit of justice as they deal with the aftermath of a failed tithe and the consequences of betrayal. This work is ideal for fans of Warhammer 40,000 and those interested in military science fiction and dark fantasy.

Key Points

  • Explores the Carcharodons Astra’s mission on the mining colony of Zartak
  • Delves into themes of loyalty and betrayal in the Warhammer 40,000 universe
  • Features intense action sequences and character development
  • Written by Robbie MacNiven, a notable author in the Warhammer 40,000 series
George Knitter
Author: Robbie MacNiven More by Robbie MacNiven Carcharodons: Death Warrant Carcharodons: Death Warrant
13 pages
Language:English
Type:Novel
George Knitter
Author: Robbie MacNiven More by Robbie MacNiven Carcharodons: Death Warrant Carcharodons: Death Warrant
13 pages
Language:English
Type:Novel
224
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THE REAPING TIMETHE REAPING TIME
Robbie MacNivenRobbie MacNiven
+ Sub-file 8762-443 ++ Sub-file 8762-443 +
+ Jurisdiction: Ethika Subsector ++ Jurisdiction: Ethika Subsector +
+ Timestamp: 3551670.M41 ++ Timestamp: 3551670.M41 +
+ Subject header: Tithe Non-Payment Response Protocol 33/8 ++ Subject header: Tithe Non-Payment Response Protocol 33/8 +
+ Clerk Attendant: 4872-Amilia ++ Clerk Attendant: 4872-Amilia +
ForFor thethe attentionattention ofof thethe AdeptusAdeptus Administratum,Administratum, Sub-DivisionSub-Division ThetaTheta 16,16, EthikaEthika Subsector.Subsector. ContactContact hashas beenbeen lostlost withwith
Tithe-ShipTithe-Ship 531,531, designatedesignate PraetorianPraetorian.. LastLast knownknown astropathicastropathic messagemessage relayrelay confirmedconfirmed successfulsuccessful warpwarp jumpjump intointo thethe
ZartakZartak SystemSystem [file[file ref.ref. 228-16a].228-16a]. ContactContact isis nownow twotwo weeksweeks overdue,overdue, TerranTerran Standard.Standard. RecommendingRecommending dispatchdispatch ofof Im-Im-
perial Navy Mars-class Cruiserperial Navy Mars-class Cruiser AndromidaxAndromidax [see attachment DX1-9] to investigate.[see attachment DX1-9] to investigate.
+ Sub-file 8762-443 record-logged for review ++ Sub-file 8762-443 record-logged for review +
+ Added to review queue ++ Added to review queue +
+ Estimated processing time: 6 years, Terran Standard ++ Estimated processing time: 6 years, Terran Standard +
+ Thought of the Day: The faithful suffer in silence ++ Thought of the Day: The faithful suffer in silence +
The guildmasters were terrified. Their postures were stiff, their eyes darting, sweat slicking their pale, wrinkled flesh. One old
man, stooped beneath the weight of his own sagging fat, was twitching uncontrollably. The motion juddered grotesquely through
his heavy jowls, growing more pronounced the more he tried to hide it. Another balding, rheumy-eyed figure’s skeletal hands
were clenching and unclenching on the grip of his silver pick-cane. A third was clutching her ermine ruff so hard her scrawny,
velvet-draped limbs were shaking.
The entire assembly, packed onto the walkway of an observation gantry, cringed at the presence of the giants towering over
them.
They were monsters, primordial terrors clad from head to foot in battleplate the colour of ash. They reeked of weapons
unguents and a cloying, alien scent that turned the humans’ stomachs. None had moved since stepping onto the gantry. Their
motionless state spoke of a razor-edged, predatory patience.
Eventually, one of the ashen giants spoke.
‘These are all of them? All the young?’
None of the guildmasters answered. For a moment, nothing happened. There was a click. Then, abruptly, one of the giants
lunged.
For something so large, it moved with terrifying speed. Its bone staff shattered the skull of the fat, twitching guilder. Those
around recoiled from the splattering of brains and blood. Without hesitation, the other giants lashed out.
The screaming started. It didn’t last long.
The figure at the heart of the coral chamber woke with a start. He bit back a cry, fists clenched and shaking around his force
staff.
It had been no dream. His kind were incapable of something so human, so innocent. No, this was the third time he had seen
the exact same scene the exact same slaughter play out since the ship had broken in-system. It was a warning. It could be
nothing else.
The figure shifted his cross-legged stance fractionally, the incisor-charms hanging from the leather bands around his wrists rat-
tling. Without his etched blue battleplate and psychic hood, the true horror of his ancient form was revealed. The simple black
shift did little to hide the ivory whiteness of his flesh, or the ugly grey denticle-scabs that blotched his elbow joints and neck.
It was an affliction, the result of his unique and degraded genetic inheritance. Even more startling were the figure’s eyes. They
were utterly black, without iris or sclera, as pitiless and unfathomable as the void that was his home.
The figure drew in a long, slow breath. Should he inform Company Master Akia? Not doing so would be a dereliction of duty.
But telling him ran complex risks. They could not afford the dangers of a self-fulfilling prophecy. Nothing could be allowed to
interfere with the Tithe.
After a while the vox bead in his ear clicked. The figure known to his brethren as Te Kahurangi the Pale Nomad listened
for a moment, then uncrossed his legs and stood.
The time for contemplation was over. The reaping time had arrived.
The sub-guild quota hall was in an uproar. Every guildmaster and guildmistress present was speaking at once. It took Thornvyl
slamming his augmetic left fist the result of a mining accident almost a century before against the flank of the hall’s lexme-
chanic podium to bring some semblance of order.
‘Panic achieves nothing,’ he snapped. ‘There may be another explanation.’
‘Another explanation for an Adeptus Astartes ship arriving unannounced in our system?’ Elinara of the Freehold Prospector
Guild demanded. ‘A more probable explanation than the Imperium finally coming to investigate the disappearance of the Prae-
torian?’
The arched vault of the quota hall descended once more into wild chatter. The guildmasters, leaders of the mining colony of
Zartak, had come together for an emergency session after the augur masts had detected an unidentified vessel breaking in-sys-
tem. When the logisticators had identified it as a Space Marine warship, the meeting had descended into chaos.
‘They are the Emperor’s servants,’ Thornvyl, Guildmaster of Chronotech Inc., snapped. ‘As are we. And we shall greet them
as such.’
‘Are you insane?’ demanded Maron of Broken Hill Industrials.
‘Unless you wish to call out the Guard, the local defence force and the mine-militia?’ Thornvyl responded. ‘Tell me, which
course of action sounds more insane?’
The other guildmasters quietened, realising the truth of Thornvyl’s words. He pressed on.
‘There has been a misunderstanding. We will resolve it, quickly and quietly. Trust me, Guild Brethren, these god-warriors will
be gone by tomorrow.’
It was raining hard when the Space Marines arrived. The downpour made the surrounding jungle canopy hiss, and seethed off
the rockcrete surface of sink shaft 1’s primary landing plate, sited just beyond the edge of the great burrow-mine habitat.
A behemoth descended from the near-black skies, water cascading from its broad flanks, the white oceanic predator embla-
zoned on its grey hull glistening. The assembled guildmasters huddled closer together as the mighty gunship screamed overhead,
shivering in their drenched finery. The flier’s afterburning turbofans whipped at the embroidered hems of their robes and sent
one matriarch’s shawl twisting away through the rain. The engine’s painful howl finally dropped to an idling snarl as the trans-
port settled itself atop the plate. The dark muzzles of its many weapons systems gleamed in the rain.
For a moment, nothing stirred. The guilders looked on, fretting. Eventually there was a thump, loud enough to make them
jump. The gunship’s prow hatch began to lower, venting gouts of hydraulic steam. Through it, their armoured footfalls ringing
rhythmically off the plasteel plates, came seven primeval giants.
Each one towered head and shoulders above the tallest guilder, and all were clad in grey battleplate of different shades. Their
eye lenses were black, glittering in the harsh light of the landing zone’s jury-rigged lumen strips. Around their wrists and gorgets
were bands hung with vicious fangs, claws and incisors, while many parts of their armour were inscribed with flowing line-
markings that formed stylised maws or darting fins. They carried weapons in their gauntlets, mighty boltguns and chainaxes,
their rotors thankfully inactive.
The seven stepped out onto the landing plate two abreast, forming a line in front of the guildmasters. With a crash of ceramite
they came to a halt, the rain pattering from their armour.
For a moment they remained still and silent. Then one, his armour a whiter shade and embossed with numerous brass molecular
bonding studs, took one step forward. The guilders cringed.
‘Who rules this world in the Void Father’s name?’ the white-plated giant demanded, his voice crackling up through the arched
grille of his helm’s vocaliser as though from some great depth. The words were delivered in High Gothic, stilted and unnatu-
rally formal. The guilders didn’t respond. The giant said nothing more. Eventually, unable to stand it any more, Fargo Tork of
BorerCorp Mining summoned up the few words of High Gothic he recalled from his scholam days.
‘We rule as a collective council, sire. We have no one leader, bar Him on Earth.’
For a moment the giant did not respond. The guilders detected a series of low clicking noises. Some recognised it as the sound
of an internal vox conversation, held in private over the Space Marines’ helmet comms. Eventually, the giant spoke again.
‘Well met. I am Master Akia, of the Third Battle Company. We are the Carcharodons Astra, and we have come for you.’
The viewscreen monitor flickered and died. The sub-guild quota hall descended once more into furious recriminations, until
Thornvyl snapped for quiet. After a moment’s pregnant silence the viewscreen blinked back into being again, the grainy image
of Vasil Krane’s body double reappearing.
‘Repeat yourself,’ Thornvyl ordered. ‘We lost you.’
‘They are demanding to see our records,’ the Krane double said, pausing to glance back over his shoulder. He was muttering
into a handheld vidcam, squeezed into the entrance tunnel of one of the tiny ratholes that wormed its way through the mineworks
of Lower Six-Sixteen.
‘Records?’
‘Imperial data. Reports on psyker levels, Guard recruitment rates, xenos and heretic activity.’
‘And tithes?’
/ 13
End of Document
224

FAQs

what is Carcharodons: The Reaping Time about

Carcharodons: The Reaping Time is a gripping novel set in the Warhammer 40,000 universe, focusing on the Carcharodons Astra, a chapter of Space Marines.

The story revolves around their mission involving the mining colony of Zartak, where they confront treachery and rebellion. The narrative explores themes of loyalty, sacrifice, and the grim realities of the Imperium. Key characters include Company Master Akia and Chief Librarian Te Kahurangi, who navigate through intense battles and moral dilemmas as they seek to reclaim their rightful tithe from the rebellious guilds.

who are the main characters in Carcharodons: The Reaping Time

Carcharodons: The Reaping Time features several prominent characters that drive the narrative forward.

  • Company Master Akia: The leader of the Carcharodons, known for his fierce combat skills and strategic mind.
  • Te Kahurangi: The Chief Librarian, who possesses psychic abilities and plays a crucial role in foreseeing dangers.
  • Thornvyl: A guildmaster representing the rebellious factions on Zartak, whose actions set off the conflict.
  • Caderik: A young boy who becomes pivotal in the struggle for control over the colony.

what happens at the end of Carcharodons: The Reaping Time

At the end of Carcharodons: The Reaping Time, the rebellion is decisively crushed by the Carcharodons.

The guild leaders are executed, and the population of Zartak is taken captive to pay their overdue tithe. The narrative concludes with a sense of grim justice as the Carcharodons fulfill their duty to the Emperor, highlighting the brutal realities of their existence. The fate of Caderik is left ambiguous, suggesting the potential for his future within the chapter.

is Carcharodons: The Reaping Time part of a series

Carcharodons: The Reaping Time is a standalone novel within the Warhammer 40,000 universe.

While it features the Carcharodons Astra chapter, it does not directly connect to a larger series. However, it is part of the broader lore and narratives established in the Warhammer 40,000 franchise, which includes various other novels and stories about different factions and characters.

what are the themes in Carcharodons: The Reaping Time

Carcharodons: The Reaping Time explores several significant themes relevant to its Warhammer 40,000 setting.

  • Loyalty: The characters grapple with loyalty to their chapter and the Imperium amidst betrayal.
  • Justice: The story examines the harsh realities of justice in a dystopian universe.
  • Survival: The struggle for survival against overwhelming odds is a central focus, especially for the inhabitants of Zartak.
  • Sacrifice: Characters are often faced with choices that require personal sacrifice for the greater good.

who is the author of Carcharodons: The Reaping Time

The author of Carcharodons: The Reaping Time is Robbie MacNiven.

MacNiven is known for his contributions to the Warhammer 40,000 universe, having written several stories and novels that expand on its lore. His works often delve into the complexities of the characters and the grimdark themes characteristic of the franchise.